Flare Engine

Introduction

  • Introduction
  • World Manager

Sprite Engine

  • Sprite Engine
  • Sprite Engine UA

Player

  • Player
  • Signals
  • Walk
  • Jump
  • Wall
  • Ceiling
  • Cannon
  • Crouch
  • Crouch Slide
  • Dash
  • Hide
  • High Jump
  • Hover
  • Infinite Walk
  • Swim
  • Ground
  • Firearms
  • Slope Slide
  • Static Flying
  • Push Block
  • Pick And Throw
  • Melee
  • Ladder
  • Rope
  • Push Back
  • Ziplining
  • Jump On Enemy
  • Slam On Enemy
  • Yoshi’s Tongue
  • Passenger
  • Vehicle

AI

  • AI
  • Nodes
  • Pathfinding

Interactables

  • Bridge
  • Foliage
  • Friction
  • High Jump
  • Ladder
  • Rope
  • Teleport
  • Water
  • Zipline

Systems

  • Audio Manager
  • Dialogue
  • Dialogue Bubble
  • Quest
  • Equipment
  • Firearm
  • Inventory
  • Journal
  • Lets Wiggle
  • Melee
  • Projectiles
  • Scene Management
  • Screen Transition
  • Text Mesh Pro Effects
  • World Effects
  • Reaction Profile

Saving

  • Check-Point
  • Transform Tracker
  • World Variables
  • Save Menu
  • Options Binding Menu
Flare Engine
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