Melee
All melee attacks that are children of the player object will be registered automatically on scene start. Unlike firearms, only one melee attack can be active at at a time.
Property |
|
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Cool Down |
The wait period before the next melee attack can begin. Note, this is the cool down between different melee attacks. Combo attacks within a melee attack have a separate cool down option. |
Property |
Method |
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CompleteAttack() |
Call this when the attack animation is complete to stop the melee attack. |
ChangeMeleeAttack (string meleeName) |
If more than one melee attack is registered, call this method to change to a different one by moving it to the top of the list. |
MeleeAttackIsActive() |
Returns true if the first melee attack is active. |