Melee +++++ All melee attacks that are children of the player object will be registered automatically on scene start. Unlike firearms, only one melee attack can be active at at a time. .. list-table:: :widths: 25 100 :header-rows: 1 * - Property - * - Cool Down - The wait period before the next melee attack can begin. Note, this is the cool down between different melee attacks. Combo attacks within a melee attack have a separate cool down option. .. list-table:: :widths: 25 100 :header-rows: 1 * - Property - Method * - CompleteAttack() - Call this when the attack animation is complete to stop the melee attack. * - ChangeMeleeAttack (string meleeName) - If more than one melee attack is registered, call this method to change to a different one by moving it to the top of the list. * - MeleeAttackIsActive() - Returns true if the first melee attack is active.