Firearms
All firearms must be created through the Firearm class. This class is required to let the system know the player is using firearms.
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OnCancel |
The event invoked when this ability is cancelled by a higher priority ability. |
All firearms must be created through the Firearm class. This class is required to let the system know the player is using firearms.
Event |
|
---|---|
OnCancel |
The event invoked when this ability is cancelled by a higher priority ability. |