Dash
Increase the speed of the player to quickly cover distance.
Property |
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Dash Direction |
Enabling Horizontal Axis initiates a dash along the x-axis using left and right buttons, with the option of assigning only one button. With Multi Directional enabled, the player can dash in any of eight directions using assigned buttons. |
Button Taps |
If Single Tap is enabled, pressing the button once will initiate a dash. If Double Tap is enabled, pressing the button twice within the specified time frame is required to initiate a dash. |
Buttons |
The buttons that need to be tapped in order to trigger a dash. |
Extra Button |
If pressed, this will immediately initiate a dash, bypassing the button tap settings. |
On Dashing |
The Unity Event invoked when the player is dashing, and can be used to call a world effect. You will need to specify the name of the effect and the frequency at which the event should execute. |
On Start |
The Unity Event invoked when the player starts dashing. You can call a world effect from this event. |
On End |
The Unity Event invoked when the player ends dashing. You can call a world effect from this event. |
Property |
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Duration |
With Instant enabled, the dash distance is covered in one frame; with Incremental enabled, the dash distance is covered gradually according to the Dash Time. |
Dash Distance |
The total distance traversed while dashing. |
Cool Down |
The time interval before the next dash can be triggered. |
Crouch |
If enabled, the player will change to a lower height while dashing. If the player is below a platform when the dash completes, the crouch signal will be set. |
Air Dash Limit |
This determines the number of times the player can dash while in mid-air. Consecutive air dashes are only allowed if the player performs an air jump in between. |
Can Take Damage |
If disabled, the player will not take damage while dashing. This assumes the player has a Health component. |
On Ground Only |
If enabled, the player must be on the ground in order to begin a dash. |
Nullify Gravity |
If enabled, the force of gravity will not affect a dash. |
Signals: dashing, dashX, dashY, dashDiagonal, crouch