Dash +++++ Increase the speed of the player to quickly cover distance. .. list-table:: :widths: 25 100 :header-rows: 1 * - Property - * - Dash Direction - Enabling Horizontal Axis initiates a dash along the x-axis using left and right buttons, with the option of assigning only one button. With Multi Directional enabled, the player can dash in any of eight directions using assigned buttons. * - Button Taps - If Single Tap is enabled, pressing the button once will initiate a dash. If Double Tap is enabled, pressing the button twice within the specified time frame is required to initiate a dash. * - Buttons - The buttons that need to be tapped in order to trigger a dash. * - Extra Button - If pressed, this will immediately initiate a dash, bypassing the button tap settings. * - On Dashing - The Unity Event invoked when the player is dashing, and can be used to call a world effect. You will need to specify the name of the effect and the frequency at which the event should execute. * - On Start - The Unity Event invoked when the player starts dashing. You can call a world effect from this event. * - On End - The Unity Event invoked when the player ends dashing. You can call a world effect from this event. .. list-table:: :widths: 25 100 :header-rows: 1 * - Property - * - Duration - With Instant enabled, the dash distance is covered in one frame; with Incremental enabled, the dash distance is covered gradually according to the Dash Time. * - Dash Distance - The total distance traversed while dashing. * - Cool Down - The time interval before the next dash can be triggered. * - Crouch - If enabled, the player will change to a lower height while dashing. If the player is below a platform when the dash completes, the crouch signal will be set. * - Air Dash Limit - This determines the number of times the player can dash while in mid-air. Consecutive air dashes are only allowed if the player performs an air jump in between. * - Can Take Damage - If disabled, the player will not take damage while dashing. This assumes the player has a Health component. * - On Ground Only - If enabled, the player must be on the ground in order to begin a dash. * - Nullify Gravity - If enabled, the force of gravity will not affect a dash. **Signals: dashing, dashX, dashY, dashDiagonal, crouch**