Ziplining
Enable this to allow the player to interact with Ziplines.
Property |
|
---|---|
Zip Speed |
The force applied to the x velocity of the player while ziplining. A value below 1 will feel like friction, and a value above 1 will be a speed boost. |
Jump Force |
The exit jump force. |
Y Offset |
The offset applied to the player’s y position. This can be useful to align the animation. |
Exit Button |
The player will exit the zipline if the exit button is pressed. |
Relatch |
If enabled, the player will be able to land on the same zipline again after jumping. |
Apply Gravity |
If enabled, the player will slide automatically towards the lowest point of the zipline if it’s facing towards it. |
On Start |
The Unity Event invoked when the player starts ziplining. You can call a world effect from this event. |
On End |
The Unity Event invoked when the player ends ziplining. You can call a world effect from this event. |
Signals: zipline