Ziplining

Enable this to allow the player to interact with Ziplines.

Property

Zip Speed

The force applied to the x velocity of the player while ziplining. A value below 1 will feel like friction, and a value above 1 will be a speed boost.

Jump Force

The exit jump force.

Y Offset

The offset applied to the player’s y position. This can be useful to align the animation.

Exit Button

The player will exit the zipline if the exit button is pressed.

Relatch

If enabled, the player will be able to land on the same zipline again after jumping.

Apply Gravity

If enabled, the player will slide automatically towards the lowest point of the zipline if it’s facing towards it.

On Start

The Unity Event invoked when the player starts ziplining. You can call a world effect from this event.

On End

The Unity Event invoked when the player ends ziplining. You can call a world effect from this event.

Signals: zipline