Flare Engine
Introduction
Introduction
World Manager
Sprite Engine
Sprite Engine
Sprite Engine UA
Player
Player
Signals
Walk
Jump
Wall
Ceiling
Cannon
Crouch
Crouch Slide
Dash
Hide
High Jump
Hover
Infinite Walk
Swim
Ground
Firearms
Slope Slide
Static Flying
Push Block
Pick And Throw
Melee
Ladder
Rope
Push Back
Ziplining
Jump On Enemy
Slam On Enemy
Yoshi’s Tongue
Passenger
Vehicle
AI
AI
Nodes
Pathfinding
Interactables
Bridge
Foliage
Friction
High Jump
Ladder
Rope
Teleport
Water
Zipline
Systems
Audio Manager
Dialogue
Dialogue Bubble
Quest
Equipment
Firearm
Inventory
Journal
Lets Wiggle
Melee
Projectiles
Scene Management
Screen Transition
Text Mesh Pro Effects
World Effects
Reaction Profile
Saving
Check-Point
Transform Tracker
World Variables
Save Menu
Options Binding Menu
Flare Engine
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Flare Engine Documentation
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Flare Engine Documentation
Introduction
Introduction
The Basics, Getting Started
Demo
World Manager
World Events
Save
Sprite Engine
Sprite Engine
Sprite Swap
Signals
State
Transition
Properties
Sprite Engine UA
Player
Player
Inputs
Priority
Settings
Edge Collider 2D
Ability
Creating An Ability
Signals
Walk
Jump
Wall
Slide
Climb
Corner Hang
Corner Grab
Ceiling
Cannon
Crouch
Crouch Slide
Dash
Hide
High Jump
Hover
Infinite Walk
Swim
Ground
Firearms
Slope Slide
Static Flying
Push Block
Pick And Throw
Melee
Ladder
Rope
Push Back
Ziplining
Jump On Enemy
Slam On Enemy
Yoshi’s Tongue
Passenger
Vehicle
AI
AI
Behavior Tree
Nodes
Conditional Node
Action Node
Composite Node
Decorator Node
Blackboard data
Node Editor Window
Interrupts
Inspector
FSM
AI Attacks, Damage
Nodes
Create Nodes
Pathfinding
Interactables
Bridge
Foliage
Foliage Sway
Friction
High Jump
Ladder
Rope
Teleport
Water
Zipline
Systems
Audio Manager
Audio SFX Group
Dialogue
DialogueUI
Dialogue Bubble
Bubble
Quest
QuestInventorySO
QuestSO
Quest
QuestUIAccepted
QuestUIAccepted
Equipment
Firearm
Projectile
Rotation
Aim
Charge
Inventory
InventorySO
ItemSO
PickUpItems
Item
Inventory
InventorySlot
Journal
Lets Wiggle
Settings
Wiggle Bar
Code
Melee
Projectiles
Projectile
Bullet
Basic
Bounce
Colliding
Seeker
Stick To Wall
Instant
Short Range
Grappling Gun
Projectile Inventory
Scene Management
Screen Transition
Text Mesh Pro Effects
World Effects
World Effect Request
Reaction Profile
AudioSFX
Camera Shake
Reaction Event
Remember Transform
Slow Motion
World Effect Request
Saving
Check-Point
Streamlined version
AI FSM version
How are the check-points aware of each other?
How does the Check-Point FSM work?
Transform Tracker
World Variables
Float And Health
String, Bool, And Vector3
World Float HUD
Save Menu
Save Menu
Save Slot UI
Options Binding Menu
Options Binding Menu
Rebind Keys