Jump On Enemy

Jump on an enemy to deal damage.

Property

Layer

The layer where damage is dealt, usually the Enemy.

Damage

The amount of damage dealt.

Damage Force

The forced applied in the direction of damage.

Bounce Force

The jump force applied to the player after contact. If the jump button is being held, the jump force will be multiplied by the boost.

On Bounce

The Unity Event invoked when the player jumps on an enemy. Call a World Effect with the dynamic Activate method.