Jump On Enemy
Jump on an enemy to deal damage.
Property |
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Layer |
The layer where damage is dealt, usually the Enemy. |
Damage |
The amount of damage dealt. |
Damage Force |
The forced applied in the direction of damage. |
Bounce Force |
The jump force applied to the player after contact. If the jump button is being held, the jump force will be multiplied by the boost. |
On Bounce |
The Unity Event invoked when the player jumps on an enemy. Call a World Effect with the dynamic Activate method. |