Rope
The player can interact with ropes. In recent updates, it is now possible to climb a rope. As a result, there are a few signals you should be aware of when interacting with ropes.
- rope: true when the player is on the rope. 
- ropeSwinging: true when the player’s x input is not zero. 
- ropeHanging: true when the player is at the end of the rope. 
- ropeHolding: true when the player is not at the end of the rope. 
- ropeClimbing: true when the player is actively climbing the rope. 
| Property | |
|---|---|
| Swing Strength | The force added to the swing motion. | 
| Jump | If latched, the force used to jump away from the rope. | 
| Events | |
|---|---|
| On Enter | The Unity Event invoked when the player latches unto the rope. | 
| On Exit | The Unity Event invoked when the player jumps off the rope. | 
Signals: rope, ropeClimbing, ropeHanging, ropeHolding, ropeSwinging