Rope ++++ The player can interact with ropes. In recent updates, it is now possible to climb a rope. As a result, there are a few signals you should be aware of when interacting with ropes. - **rope**: true when the player is on the rope. - **ropeSwinging**: true when the player's x input is not zero. - **ropeHanging**: true when the player is at the end of the rope. - **ropeHolding**: true when the player is not at the end of the rope. - **ropeClimbing**: true when the player is actively climbing the rope. .. list-table:: :widths: 25 100 :header-rows: 1 * - Property - * - Swing Strength - The force added to the swing motion. * - Jump - If latched, the force used to jump away from the rope. .. list-table:: :widths: 25 100 :header-rows: 1 * - Events - * - On Enter - The Unity Event invoked when the player latches unto the rope. * - On Exit - The Unity Event invoked when the player jumps off the rope. **Signals: rope, ropeClimbing, ropeHanging, ropeHolding, ropeSwinging**