Crouch
Let the player crouch and crawl. This will modify the size of the BoxCollider2D.
Property |
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Button |
If pressed, the player will crouch. |
Crouch Height |
The new height of the player. This will modify the vertical size of the BoxCollider2D. |
Crawl |
If enabled, the player will be able to crawl. Set the scale applied to the player’s x speed and the maximum speed the player can have while crawling. |
Jump |
If enabled, the player will be able to jump while crouching and crawling. Specify how much to scale the jump force. |
High Jump |
If enabled, the player will perform a high jump from the crouch state. |
Jump Boost |
The player’s jump force will be multiplied by this number during the High Jump. |
Charge Time |
The total crouch time that has to elapse before triggering a High Jump. The player’s x velocity will have to be zero during this time. |
On High Jump |
The Unity Event invoked when a High Jump executes. |
Events |
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On Crouch |
The Unity Event invoked when the player crouches. |
On Exit |
The Unity Event invoked when the player stands up. |