Ceiling
The player will latch onto a ceiling and move in the x direction. This is not meant to work on sloped ceilings.
Property |
|
---|---|
Friction |
The friction applied to the player’s x direction while moving and holding a ceiling. |
Auto Grip |
If enabled, the player will automatically latch onto a ceiling upon contact. To dismount, the jump button must be pressed. If not enabled, the user has to hold the jump button to ceiling climb. |
Edge Jump |
If enabled and if the ceiling is an EdgeCollider2D, the player will jump up through the platform. Scale the jump force if necessary. |
Tip
If the ceiling is an EdgeCollider2D, auto grip will need to be enabled for proper function.