.. FlareEngine documentation master file, created by sphinx-quickstart on Wed Apr 20 01:01:51 2022. You can adapt this file completely to your liking, but it should at least contain the root `toctree` directive. Flare Engine Documentation ========================== .. toctree:: :maxdepth: 5 :caption: Introduction worldManager/gettingStarted worldManager/worldManager .. toctree:: :maxdepth: 5 :caption: Sprite Engine spriteEngine/spriteEngine spriteEngine/spriteEngineUA .. toctree:: :maxdepth: 5 :caption: Player player/player player/signals playerAbilities/walk playerAbilities/jump playerAbilities/wall playerAbilities/ceiling playerAbilities/cannon playerAbilities/crouch playerAbilities/crouchSlide playerAbilities/dash playerAbilities/hide playerAbilities/highJumpAbility playerAbilities/hover playerAbilities/infiniteWalk playerAbilities/swim playerAbilities/ground playerAbilities/firearms playerAbilities/slopeSlide playerAbilities/staticFlying playerAbilities/pushBlock playerAbilities/pickAndThrow playerAbilities/meleeAbility playerAbilities/ladderClimb playerAbilities/ropeSwing playerAbilities/pushBack playerAbilities/ziplining playerAbilities/jumpOnEnemy playerAbilities/slamOnEnemy playerAbilities/yoshiTongue playerAbilities/passenger playerAbilities/vehicle .. toctree:: :maxdepth: 5 :caption: AI AI/ai AI/nodes AI/pathfinding .. toctree:: :maxdepth: 5 :caption: Interactables interactables/bridge interactables/foliage interactables/friction interactables/highJump interactables/ladder interactables/rope interactables/teleport interactables/water interactables/zipLine .. toctree:: :maxdepth: 5 :caption: Systems systems/audioManager systems/dialogue systems/dialogueBubble systems/quest systems/equipment systems/firearm systems/inventory systems/journal systems/letsWiggle systems/melee systems/projectile worldManager/sceneManagement worldManager/screenTransition systems/textMesh systems/worldEffects systems/reactionProfile .. toctree:: :maxdepth: 5 :caption: Saving saving/checkPoint saving/transformTracker saving/worldVariables saving/saveMenu saving/optionsBindingMenu