World Clamp

The world clamp is a rectangle that encapsulates the entire game level and prevents the camera from moving outside of it. This is similar to rooms. However, while rooms can overlap, they can’t exist inside each other. This gets around that limitation.

Property

Destination

The transform where the gameobject will be teleported to.

LayerMask

Only gameobjects on this layer mask will be teleported.

Delay

Add a time delay before teleporting.

On Delay Start

The event invoked when the time delay begins. This only executes if delay is greater than zero.

On Teleport

The event invoked when a gameobject is teleported.